PinnedLearning to Learn with Video Games | GoodAIGoodAI grantee Julian Togelius’s sets out to measure and improve open-ended learning, task transfer, and generalization for game AI.Aug 10, 2022Aug 10, 2022
PinnedBuilding for Intelligence: Cells to Societies Workshop NotesWe recently co-organized a workshop with Google Research and the University of Chemistry and Technology in Prague for the 10th annual ICLR…Jun 22, 2022Jun 22, 2022
PinnedGoodAI Contributed to the First Global Agreement on the Ethics of Artificial Intelligence Adopted…SummaryNov 26, 2021Nov 26, 2021
PinnedWhat are the differences between centralized learning (in monolithic systems) and decentralized…Looking at the advantages of collective learning.Jan 18, 2022Jan 18, 2022
AI in Games: A Case Study for Improving Robotic GaitArtificial intelligence (AI) has spread into almost all digital spaces, playing an instrumental role in real-time problem-solving across…Nov 9, 2022Nov 9, 2022
Scalable Environment for Artificial Intelligence and Cumulative CultureProfessor Jakob Foerster from the University of Oxford receives an award from the GoodAI Grant program for his research on scalable…Oct 27, 2022Oct 27, 2022
AI in Games: Open-Source Spaceship Generator Released for Space EngineersA standalone application has been developed for use in the game Space Engineers.Oct 27, 2022Oct 27, 2022
The Future of AI in GamesMarek Rosa recently spoke at the Game Developer Session (GDS) conference in Prague. Taking examples from GoodAI’s in-the-works AI Game, he…Oct 10, 2022Oct 10, 2022